P+ - Diddy Kong - Action - 0x2b AttackS4Hold
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: AttackS4S, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: AttackS4S, requirement: (ButtonNotPressed value(0)) }
- PreviousInterruptAddRequirement(OnGround)
- ChangeSubactionRestartFrame(AttackS4Hold)
Exit Script (Common)